This is a tower defense project I am currently working on. This was created in my own time, about a month ago, utilizing Unreal Engine 5.

I can get the enemy character to spawn, and run to a position dedicated to ending the level. I also can can the enemy to be destroyed, and create more enemies afterward, in a never-ending wave after wave of enemies.

I am still learning how to get the enemies to stop spawning after a set period of waves. I also want to keep building on this project, as I want a similar experience to the "Orcs Must Die" series, in which you place traps on the walls and floors, and make the enemies harder.
Tower Defense
Published:

Tower Defense

Published:

Creative Fields